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Stickman Climb 2

Stickman Climb 2

Stickman Climb 2
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Stickman Climb 2
Stickman Climb 2
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Stickman Climb 2 features stick figure climbing as its core gameplay, constructing a platform driven by a physical engine to challenge the world. The player controls a stickman holding a pickaxe, maintaining balance and breaking through obstacles through precise operations, with the goal of touching the flag at the end of each level to complete the challenge.

How to play Stickman Climb 2?

Game controls: Computer, web version A, D control left and right, mouse click controls pickaxe, mobile device screen touch control

The game "Digging for Ascension" adopts a horizontal scroll design, with dynamic obstacles such as spikes, moving platforms, and collapsed ground set in the levels. Players need to use the hook and support functions of pickaxes to move. For example, when encountering a vertical rock wall, you can quickly alternate between clicking the left and right movement keys to achieve continuous hook and pull climbing; When facing a suspended platform, you need to hold down the move button to store energy and release it to complete a parabolic leap.

The game includes single player challenge and local two player racing modes. In single player mode, players need to gradually unlock scenes such as snow capped mountains, lava caves, and mechanical factories in 20 themed levels, with 3 automatic save points set for each scene to reduce the cost of repeated challenges. The two player mode supports split screen battles, where two players use the A/D keys and directional keys on the keyboard to control their characters and gain an advantage through real-time interference with opponents or competing for priority routes. All cards are equipped with a built-in timing system, which allows you to view global ranking data after completing the level.

The character customization system allows players to unlock 12 types of pickaxe skins, 8 types of vehicle modules, and 15 weapon appearances by completing level objectives. The vehicle module includes functional accessories such as spring boots and gliders. For example, equipping spring boots can increase jumping height by 20%, but reduce grip stability by 10%. The appearance of the weapon only changes its visual representation and does not affect its physical parameters. Players can freely combine head decorations, body colors, and special effects particles in the character editing interface to create personalized stick figure images.

The operation logic revolves around the mechanical feedback of the pickaxe: short press the movement key to trigger a small amplitude swing, long press for more than 0.5 seconds to start the charging state, and release the key to execute the corresponding amplitude grasping action according to the charging time. When the pickaxe tip contacts a climbing object, the system will automatically lock the contact point and enter a suspended state. At this time, continuous swinging can be achieved by alternately clicking the move button. The fall protection mechanism is activated when the height above the ground exceeds 5 units. Players can click the respawn button to immediately return to the nearest checkpoint, avoiding progress loss caused by long-distance falls.

The level design incorporates dynamic environmental elements, such as intermittent eruptions in lava scenes that temporarily alter the terrain structure, and wind disturbances in snow capped levels that affect the character's swing amplitude. Partial hidden paths require specific operation triggers, for example, in a mechanical factory level, tapping a specific gear three times in a row can activate the hidden elevator. All traps are equipped with a 0.3 second pre trigger prompt, which forces them to return to the checkpoint upon contact with sharp obstacles. Slow mud pits reduce movement speed by 50% but allow for slow escape.

Stickman Climb 2 offers a progressive difficulty curve, with the first 5 levels focusing on basic operation teaching, while levels 6-15 introduce combination obstacles and time limited mechanisms. The final 5 levels require players to complete a composite route that includes 3 precise swings and 2 cliff jumps within 60 seconds. The local multiplayer mode adds a gameplay of item competition. The randomly refreshed acceleration potion in the scene can give the character 5 seconds of cooldown free movement, and the frozen trap can briefly imprison the opponent for 2 seconds. The game supports Steam Workshop, where players can import custom levels or share character appearance modules.

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