Angry Squares
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Red, Red, Blue and Blue "is a physical driven casual battle game with color camp confrontation as its core. Players control the red and blue dual color block group to engage in a three-way melee in a dynamically generated polygonal battlefield. The game is built on a real-time physics simulation engine, combining biological evolution mechanisms with tactical strategies to create a dynamic and ever-changing micro battlefield ecology. now Kuioo On the website, users are supported through PC The version, mobile version, or tablet browser can be launched directly without downloading additional clients to play games online for free.
How to play Angry Squares?
Game controls: PC Drag the designated ethnic group movement area with the mouse, long right-click to activate the special skill of the indicated unit; The mobile end uses single finger dragging to control the direction of movement, and double clicking the screen triggers the release of all skills. The intelligent aggregation algorithm can automatically optimize the distribution density of block groups and switch to slow motion close-up shots when encountering large-scale collisions, ensuring operational accuracy.
The player initially chooses red or blue as the main faction, and guides the block group to move through clicking or touch operations. There is a third-party neutral gray block group on the battlefield, which can be transformed into friendly combat power through color assimilation upon contact. The core victory conditions are divided into two paths: expanding to the maximum population size within a limited time, or completely devouring all units of other factions. The entity engine assigns independent entity attributes to each block, and produces a pushing effect based on mass, speed, and surface friction during collision. Small groups can use sloping terrain to implement impact tactics.
Block units have basic behavioral patterns and evolutionary characteristics. The initial state can only move in a straight line, and evolution points can be obtained by devouring plant resources scattered in the scene. The skill tree is divided into two branches: motion enhancement and special abilities. The former unlocks mobility skills such as climbing steep slopes and jumping over obstacles, while the latter activates tactical skills such as group acceleration and temporary shields. The environmental interaction mechanism is deeply integrated into the gameplay design, and herbivorous behavior accelerates the reproduction rate. Swallowing insect units can temporarily increase aggression, and biting specific minerals will change the surface hardness parameters of the block.
The game features 12 distinct themed independent world scenes, each with unique physical rules and terrain structures. The surface of the lava world continues to crack and erupt, forcing players to keep moving; The introduction of inertial sliding mechanism in the ice and snow world makes it difficult to quickly stop and correct the movement trajectory of the population; The mechanical world is filled with rotating gears and conveyor belts, and it is necessary to predict the motion trajectory and plan the travel route. Some scenes are set with special events, such as random gravitational distortion in the sandbox world, or periodic rainstorm scouring in the jungle world, which significantly changes the battlefield situation.
Multiplayer battles support 3 to 6 player melee modes, allowing players to freely choose tactical styles such as expansion flow, annihilation flow, or interference flow. The observation system instantly displays the proportion of quality and skill cooldown status of each ethnic group, in order to analyze the battlefield situation. The single player challenge mode includes 50 progressive levels, and later levels require players to combine skills to break through terrain blockades within a limited number of evolution points. The global ranking is comprehensively ranked based on three dimensions: win rate, unit conversion efficiency, and tactical diversity.
The introduction of ecological balance mechanisms into resource management systems, excessive collection of regional plants will lead to land desertification and force population migration. Strategic resource points randomly refresh high-value targets, such as energy flowers that enhance evolution speed and crystal veins that temporarily undergo immune assimilation. The dynamic impact of weather systems on unit attributes, thunderstorm environments enhance the effectiveness of electrical skills, and foggy weather reduces the visible distance of neutral units.
Red, Red, Blue, Blue "constructs a competitive experience that is easy to learn but difficult to master through a simple user interface and deep strategic hierarchy. The real-time physical interaction generates countless tactical variables, and the color blending effects during group collisions create strong visual feedback. Developers regularly update custom rule modules to allow players to adjust core parameters such as gravity coefficient and resource regeneration rate, creating personalized battle environments. Cross platform data synchronization function ensures the safety of mobile devices and PC End player barrier free matching, fast battle mode with an average matching time controlled within 15 seconds, suitable for dispersed entertainment scenes.
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